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Openings 1.e4 c5: the Sicilian

Sicilian Dragon: Yugoslav Attack, Plans and Stats by Rating

5...g6 puts the bishop on g7, where it breathes fire down the long diagonal. Opposite-side castling races are typical: White attacks the king, Black attacks on the c-file.

For Black1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6Seen in <0.1% of rated games

Lichess rating

B70Sicilian Defense: Dragon Variation

Games from this position (1600–1999): 7,021

  1. 1.
  2. 2.
  3. 3.
  4. 4.
  5. 5.
MovePlayedGamesWhite · Draw · Black
33%2,34449%47%
15%1,08444%51%
14%98640%56%
10%69750%47%
8%59644%52%
7%52441%54%
4%31246%52%
3%18858%38%
1%8939%53%
0.8%5657%32%
0.6%4445%50%
0.6%4137%61%

Plans for both sides

White

  • The Yugoslav Attack (Be3, f3, Qd2, O-O-O, h4–h5) is the most dangerous plan.
  • Trade the g7 bishop with Bh6 when you can; the Dragon is much weaker without it.
  • Quieter lines with Be2 and O-O are easier to play but less testing.

Black

  • Castle short, put a rook on c8, and use ...Ne5–c4 to fight White’s bishop.
  • The exchange sacrifice ...Rxc3 is a key idea to break White’s queenside.
  • The Accelerated Dragon (...Nc6 and ...g6 without ...d6) aims for ...d5 in one go.

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Sicilian Dragon at each rating

How often the position after 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 comes up in rated Lichess games, how it scores and what players answer next.

RatingGames (Share of games)White · Draw · BlackTop next move
<1200268<0.1%43%55%6.Bg521%
1200–15991,833<0.1%47%50%6.Bg522%
1600–19997,0210.1%46%50%6.Be333%
2000+7,2680.4%46%47%6.Be350%
All16k<0.1%46%49%6.Be339%

What usually comes next

The most played moves from here, all ratings together. Thicker line = played more often.

6.Be339%6...Bg794%6.Bc414%6...Bg797%6.Bg511%6...Bg7100%6.f39%6...Bg796%5...g6

Main variations

Common traps

6.Be3 Ng4? 7.Bb5+

6...Ng4 hits the e3 bishop, but 7.Bb5+! wins a piece: after 7...Bd7 8.Qxg4 Bxb5 9.Ndxb5 White is a knight up. Black should play 6...Bg7 first.

Fewer than 6 games in our data reached the end of this line.

Show on the board: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Ng4 7.Bb5+ Bd7 8.Qxg4 Bxb5 9.Ndxb5

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At club level

Almost every player answers 6.Be3 with 6...Bg7, but the 6...Ng4? trick below is worth knowing from both sides. Beyond that, the race matters more than memory: count who gets there first.

Practice it

The trainer answers with the replies people at your rating choose, in the same proportions, and brings back your mistakes on a schedule.

Practice as BlackPractice as White

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