Openings 1.e4 e5: open games
Wayward Queen Attack (2.Qh5) and 2.Qf3: Beating the Early Queen
2.Qh5 brings the queen out on move two to hit e5 and f7. It sets up the Scholar’s Mate with Bc4, and below 1200 it is one of the most common second moves. Defend correctly and the white queen just becomes a target.
C20King's Pawn Game: Wayward Queen Attack
Games from this position (1600–1999): 7,875
- 1.
- 2.
| Move | Played | Games | White · Draw · Black |
|---|---|---|---|
| 62% | 4,891 | ||
| 14% | 1,101 | ||
| 10% | 825 | ||
| 8% | 628 | ||
| 3% | 205 | ||
| 1% | 87 | ||
| 0.7% | 58 | ||
| 0.3% | 26 | ||
| 0.3% | 23 | ||
| <0.1% | 1 |
Plans for both sides
White
- The idea is Bc4 and Qxf7#. Against careful play, switch to development: Nf3 or Ne2, Nc3, d3 and castle.
- After 2...Nc6 3.Bc4 g6 4.Qf3 Nf6, do not bring the queen out again; play Ne2 and Nbc3.
- 2.Qf3 (Napoleon Attack) has the same idea and the same problem: the queen takes the f3 square from the knight.
Black
- 2...Nc6 guards e5. After 3.Bc4 play 3...g6, which shuts the queen out of f7 and hits it (or 3...Qe7 to guard f7); after 4.Qf3, 4...Nf6 closes the f-file and develops.
- Never answer 3.Bc4 with 3...Nf6?? — 4.Qxf7 is mate.
- Treat the early queen as a target: develop with ...Nf6, ...Bg7 and ...d5 while it keeps moving, and Black is often better.
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Wayward Queen Attack at each rating
How often the position after 1.e4 e5 2.Qh5 comes up in rated Lichess games, how it scores and what players answer next.
| Rating | Games (Share of games) | White · Draw · Black | Top next move |
|---|---|---|---|
| <1200 | 68k2.3% | 2...Nc639% | |
| 1200–1599 | 31k0.5% | 2...Nc656% | |
| 1600–1999 | 7,8750.1% | 2...Nc662% | |
| 2000+ | 402<0.1% | 2...Nc675% | |
| All | 108k0.6% | 2...Nc646% |
What usually comes next
The most played moves from here, all ratings together. Thicker line = played more often.
Main variations
Black blocks with ...g6 and develops with tempo; White has to change plans to normal development.
499 games from this position (all ratings, any move order). White won 54%, 4% were drawn, Black won 42%.
Show on the board: 1.e4 e5 2.Qh5 Nc6 3.Bc4 g6 4.Qf3 Nf6 5.Ne2 Bg7 6.Nbc3Black gives the e5 pawn to develop with tempo. White wins a pawn but the queen gets chased.
13k games from this position (all ratings, any move order). White won 46%, 4% were drawn, Black won 50%.
Show on the board: 1.e4 e5 2.Qh5 Nf6 3.Qxe5+ Be7Another safe way to guard f7. Black follows with ...Nf6 and ...g6.
782 games from this position (all ratings, any move order). White won 49%, 4% were drawn, Black won 47%.
Show on the board: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Qe7 4.Nc3 Nf6Same idea with the queen on f3. 2...Nf6 takes the h5 square away and develops.
3,649 games from this position (all ratings, any move order). White won 52%, 4% were drawn, Black won 44%.
Show on the board: 1.e4 e5 2.Qf3 Nf6 3.Bc4 Nc6 4.Ne2
Common traps
Scholar’s Mate: 3...Nf6??
The knight attacks the queen, but the queen and bishop already hit f7. 4.Qxf7 is mate.
In our data, the last move of this line was played in 2,057 games.
Show on the board: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6 4.Qxf7#(ends in mate)Napoleon version: 3...Bc5??
Same pattern from f3: with the bishop on c4, Qxf7 is mate.
In our data, the last move of this line was played in 571 games.
Show on the board: 1.e4 e5 2.Qf3 Nc6 3.Bc4 Bc5 4.Qxf7#(ends in mate)Advertisement
At club level
Over 60% of our 2.Qh5 games are below 1200. White scores about 52% there; one wrong move by Black is mate, one wrong move by White loses the queen’s tempo.
Practice it
The trainer answers with the replies people at your rating choose, in the same proportions, and brings back your mistakes on a schedule.
Related openings
- King’s Pawn Game: 1.e4 e5
1.e4 e5
- King’s Knight Opening: 2.Nf3
1.e4 e5 2.Nf3
- Italian Game
1.e4 e5 2.Nf3 Nc6 3.Bc4
- Bishop’s Opening
1.e4 e5 2.Bc4
- Philidor Defense
1.e4 e5 2.Nf3 d6
- Scotch Game
1.e4 e5 2.Nf3 Nc6 3.d4